
On defense, use good defensive AA missiles with CIWS only as a last-effort defense. Najin's are actually bad enough they'll die to individual Harpoons. My rule of thumb is to attack Udaloy's with at least 6 Harpoons at the same time, Sovremenny's with at least 4, and Nanuchka's/Tarantuls with 2-3.

On the offense, fire as many ASM's as possible at the same time while keeping outside the range of their ASM's (if possible). So the tactic of fighting with ASMs is as follows. So, you need just two SM1's to reliably kill an incoming ASM, and you are guaranteed to not take splash damage.

They have much longer range than CIWS: for example, the OHP's SM1 has a range of 3500m with accuracy of 50%. On the other hand, the main weapons with the tag are fantastic for defense against ASMs: especially the AA missiles. Also, the CIWS and defenses will engage the missiles regardless of whether they would have hit anyway. It reduces the number of missiles that can hit you, unlike CIWS and defensive missiles, doesn't prevent the ship from getting hit. Because the CIWS range is so short (once again, I don't have exact stats, but it looks around 500m to me), by the time it kills the first missile, the following missiles might be too close.ĮCM is nice, but also doesn't matter much. That's because all the CIWS guns engage the closest missile, even if there are extra ones coming right behind. You might have also seen CIWS being overwhelmed: send enough ASMs even against Udaloy's "exceptional" CIWS and some will hit. The accuracy reduction applies on both offense and defense, so taking damage generally tends to snowball. This is bad for two reasons: enough of these splash hits can kill any ship, and taking damage tends to panic the ship reducing accuracy. The "good" CIWS worked, but just not well enough. Here's what happens there: the missile didn't score a direct hit - otherwise the ship would have been dead - but it exploded close enough the ship to deal damage. You might have seen this if you've been relying on Cham-Su-Ris: every now and then they'll get one block of health damage. If your CIWS kills the missile close enough, your ship will still get a fraction of the damage. Now, here is something that took me a while to understand and, I suspect, many don't realize: CIWS quality doesn't matter.Yes, Udaloy's "exceptional" CIWS looks and sounds really cool, and it seems to kill a lot of missiles, but here's a thing about CIWS: it can be overwhelmed and it doesn't protect you against splash damage. As far as I know the details of the individual stats of each quality level are not known, but from my observations, the better the quality, the further away it can engage missiles and the faster it can kill them. The stats are abstracted by a "quality level" from "very bad" to "exceptional".

Some ship anti-air missiles and main guns have the tag, which means they can be used to intercept incoming missiles. The higher ECM on the defending ship, the better
WARGAME RED DRAGON 2ND KOREAN WAR HOW TO
To help understand the tactics of fighting with ASMs you need to understand how to defend against them. I like relying on anti-ship missiles (ASM's), but sometimes guns are called for as well.

There are several ways to approach naval battles. (This is actually true for all the other naval battles you will have.) Thankfully, the AI always caps their 2 spawn sectors with Sovremenny's, and attacks you with the other two. This is a lot: if it attacked with all 4 at the same time I wouldn't stand a chance. The latter is the most important as the AI is predictable and makes mistakes.įor example, the REDFOR battle group has 4 Sovremenny's, and it will spawn all of them pretty early. You, however, have three important advantages: you are defending, the map has a lot of islands for hiding, and you are playing against an AI. The balance of forces in the first battle of Second Korean War looks terrifying on the first glance: the REDFOR has better and more ships, as well as more destruction and reinforcement points.
